August 28th: Pieces

I did a bunch of refactoring, putting all of the logic determining which piece has which movement possibilities into the piece class, and making it so it was possible to use the same code for the player piece as the obstacle pieces. None of that makes much sense to you, I assume, but it doesn’t have to.

Tomorrow I finish making the board tiles highlight different colors depending on their status and make it possible to click to move the player piece. After that I start in on menu stuff and loading level data I think.

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