August 28th: Pieces

I did a bunch of refactoring, putting all of the logic determining which piece has which movement possibilities into the piece class, and making it so it was possible to use the same code for the player piece as the obstacle pieces. None of that makes much sense to you, I assume, but it doesn’t have to.

Tomorrow I finish making the board tiles highlight different colors depending on their status and make it possible to click to move the player piece. After that I start in on menu stuff and loading level data I think.


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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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