August 24th: Dare

I’ve decided a couple of things. First, while I don’t care a lot about hitting the Ludum Dare deadline, I do think that the idea I’ve come up is pretty solid, and probably won’t take too long to make. Therefore, I’m going to not worry about making the Ludum Dare deadline at all, but I WILL take a month or so to complete this game, to make it as good as it can possibly be. Until that happens this will be the devblog for that project. Kind of a weird sidetrack, but I think this is a good idea for a number of reasons I won’t get into here: Check out the weekly devblog for my reasoning.

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About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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