August 2nd: Facets

I’ve started creating the ParticleFacet class, a catch-all shell for all the different ways a particle can render out. So far it’s looking like it’s going to make the code in the other classes a lot tidier — usually a sign that I’m going in the right direction with something. The idea here is that you can feed the class a path and tell it to draw that out and it handles everything in-between, obviating the need to write outside special-case code depending on what particular rendering style is being used. It’ll probably take me a little while to figure what all the catch-all needs to catch, but it seems for the most part pretty straightforward.


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