Actual August 1st: Arrangements

I got a little bit mixed up on the date yesterday, since I wrote the update right around midnight. Anyway.

I started hooking up all of the control panels today, and that’s mostly done now. However, when I started thinking about how it would work to create and modify a detail, I realized that my particle class wasn’t really set up well to be modified as needed. So I’ve started revising the ParticleType class to make it possible to add animations and whatnot as you go, as well as, incidentally, making it so it can now support different types of render style through the implementation of a ‘Facet’ class. This isn’t a commonly used term as far as I know, but it was the best term I could think of for one of a set of different ways an object can render to screen. Anyway, I tabled it at that once I realized that this was going to affect the ParticleInstance class as well as the ParticleType class, thus it demands a bit more reflection before I recklessly start implementing it. Shouldn’t take too long, but I want to be sure not to break anything while I’m at it.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Daily Update, Programming. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s