July 21st/22nd: Overlap

I’m having to rethink a lot of the assumptions I made about how this interface was going to work. The problem is, as it turns out, that if you have a particle effect that takes up the entirety of the viewable area (not uncommon) it, then trying to represent that as a selectable object is, well… pretty unwieldy. I’m probably going to make it so only the volume of the currently selected detail is visible, and details are selected by their center points rather than their volume. It’s starting to come together, but some details need to be ironed out first.

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