July 14th: Unfinished Business

There were a couple of things with the map editor that still bothered me a little, in terms of whether something was selected or not not being very obvious or responsive, so I went ahead and fixed that. Then I took a look at the entity editor, and started in on fixing the behavior dragging, which it turns out I had made certain assumptions in designing — in particular, assuming that the entity being edited would have enough behaviors to fill up the bar, with no particular handling if that turned out not to be the case. Um, I also fixed a bug with the scroll window thing that allowed it to be scrolled when it shouldn’t be, IE when it could display everything it contained at once.

It’s not a huge amount of progress by any means, but it’s something.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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