May 18th: Evisceration

Well, it builds. I haven’t tested it out yet, but I no longer get any compiler errors, so that’s promising.

Unfortunately, it looks like what work I’ve done on the detail editor in the past is now a complete and total wash. There’s just far too little similarity between the systems as they are now and as they were then, there’s no point in trying to salvage anything. So, basically, I got to delete a week or two of work today. Admittedly, it was work I put in a long time ago, and it wasn’t really especially good work, but still. Oh well, it’s all part of a learning experience.

Tomorrow I’ll see about running it, squashing any runtime errors that come up, and testing out the new particle system to make sure it runs. After that I’m going to be running through the code base to make sure that everything is up to standards in regard to being resettable and reading from single entity data files where possible instead of repeating data storage, and then it’s on to the particle/detail editor.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Daily Update, Programming. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s