May 15th: Conversion

So, I decided to bite the bullet and just write all of the code to convert graphics data into XML, and made a bit of headway into writing the code to convert it back. Some of it is pretty straightforward, just storing a name and a few parameters, others quite complex, with a number of different parameters of variable length that interact with each other in detailed ways. I tried to make it so the XML that gets output focuses on readability and editability, so that I can actually write all of these commands directly if I want to rather than making some kind of special editor.

I’ll finish this up and test it out tomorrow. I don’t know yet if this is a super useful way to spend my time, but it’s a fun little thing to focus on and could potentially be quite handy, so I feel okay about it.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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