April 29th: Distanced

Okay I fixed the problems particles were having with draw distance. It turned out there was a weird line in there resetting their distance to 0 on each frame, and generally the treatment of distance wasn’t very consistent.

Now, it all displays properly, but there’s a bit of a conceptual issue: Basically, if I set it so particles can spawn within the screen width, that means the further-back particles are only there in the square that’s the projection of the screen off into the distance, creating a kind of tunneling effect. However, if I make the effect large enough that the background seems natural, that means there’s a ton of wasted particles in the foreground being drawn outside the boundaries of the screen. I dunno, maybe that’s not a problem, since (because foreground elements move faster) those images could sweep onto and off the screen pretty quickly, but it definitely seems at least a tad sub-optimal. I’ll think about it anyway.

I should admit, over the last few days I’ve been rather distracted by Dark Souls 2, but I figure as long as I make steady progress every day it’s all good. There’ll be slow days and fast days, and better for it to be because of an awesome game than because I just feel shitty. At least the former will pay out in inspiration in the long run.


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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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