Prototype editing works.
The image browser is miles more efficient now, quickly updating with the filters instead of the huge gross delays seen before.
I tried doing a test run with setting the image and then saving the result to a file — in one case it worked and in the other it didn’t, so I’m not sure what’s up with that. That will require a spot of further investigation. However, with that minor exception, I think I’m basically, mostly… done with this.
Up next, the detail editor redux: This time with particle effects.
But… first, some Dark Souls 2.