April 23rd: Asymptotic


Getting close, but of course the closer I get the more little things I notice to fix. Still need to allow editing of prototypes from the list for sure, would like to tidy up the animation and sound behavior control panels… little things, at this point. I got the prerequisite checking all working, the interface is reliable and consistent, deleting behaviors works… it’s all good. If I don’t notice anything big, there’s a good chance I can wrap this whole sumbitch up tomorrow, at which point I resume work on the detail editor — aided immeasurably by the work I’ve done here!

… Though, in point of fact, the massive inefficiency of the image browser worries me a bit. It’s not too bad now, but when I’m working with an entire game worth of assets instead of just the test frames and stuff I’ve got now? It might become a problem. So I may also spend a bit of time fixing the most inefficient parts of that before I move on.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Daily Update, Programming. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s