April 6th: Groundwork

Made all of the component pieces for the new behavior editor, but that took enough time and energy that I didn’t have anything left over for putting them all together into a functioning whole. I’ll do that tomorrow, at least enough to display all the behaviors and open control panels for each one, as well as use at least a couple of the new buttons —  dragging behaviors around may have to take another day or so though, since that’ll be a tad tricky.

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What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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