It’s been a really busy day and it’s just starting now to hit me, so I don’t think I’m going to be able to put a lot of time into EverEnding work tonight. I’m puzzling my way around the behavior interface now, and I think I’ve got the basics of it figured out, but since it’s going to be very similar to the detail editor interface in a lot of ways and since SOMETHING in the port over from AS3 to Haxe broke the detail editor interface, I think it’s probably a good idea to go back and figure out what’s wrong with that before I possibly run into the exact same problem again.
Obviously I was going to have to fix the detail editor sooner or later anyway. This shouldn’t be too strenuous a job, but it’s one that requires a bit more focus than I can bring to bear right now. Hopefully tomorrow will be better for it.