January 25th: Noisemakers

Well, I created the music playing behavior, I made test objects for that and the sound effects behavior, and I tested them both in game. I’m actually glossing over a whole lot of debugging that had to happen in the middle there, so it was a few hours of work, but now these objects are confirmed to be operational. There’s a few bits of polish and improvement that have occurred to me as I go left to implement, but for the most part we’re good to go now! Next, it’s time to move on to the entity editor…

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About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
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