January 14th: Somnambulance and Sound

I’m going off of caffeine for a while, so productivity and general awakeness is forecasted to decrease, while headaches and grouchiness should be on the rise. I slept for most of the day, but managed to set aside a bit of time amidst my busy napping schedule to work on the sound/music code a bit more. I’ve thought through what I’m going to need, and I think all possibilities should be fairly well covered with a timed transition system, one which allows me to cross-fade between music tracks either immediately or after a set interval. This covers the simple and probably common scenario of simple cross-fading music tracks, as well as more sophisticated situations such as layering multiple tracks or having one track switch to another after a particular measure.

Now, the next thing is to pull back one layer higher, and start thinking about how the commands to change music track will be stored and interpreted. There are a number of game events that should be capable of driving the music, so this may actually be somewhat of a tricky issue. We’ll see. I’ll think about it more tomorrow. As the week goes on, and my body gets used to being without caffeine, I should be able to think more clearly.


About problemmachine

What is the nature of your problem? Can we modify the nature of your problem? Can your problem be touched? Eaten? May we eat your problem for you? May we eat your soul for you? Would you like a replacement problem? We make problems. We eat souls. We crap solutions. We are Problem Machine.
This entry was posted in Daily Update, Music, Programming. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s