Bleh. There’s definitely something wrong in the collision code for sharp slopes — the results for collision tests against them seem really inconsistent, which I think is what’s causing the ugly flickers in animations. I’ll figure it out but I haven’t really been at my best for the last few days so it’s taking me a while.
I’m also putting some energy into pondering how I’m going to make an entity editor. I have some ideas but nothing concrete yet. Sketching something out and putting together a to-do list are probably going to be my main tasks for tomorrow.