I got special level types implemented into the level editor. So far there’s just warpers and changers: The former is for connecting one section of the map to another without having them connected spatially, so is useful for looping areas or impossible geometry. The latter is for moving between maps. Neither is exactly implemented yet, but it’s at least possible to modify them to some degree in the level editor, and they look pretty nice. I’ll get them wired up better tomorrow so that it’s a) possible to create new ones in the editor and b) They actually work in-game.
This is the most major task left to complete the level editor — other than this it’s mostly just polish.